Nov. 22nd, 2010
Owl to both Doctors
Nov. 22nd, 2010 06:18 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
Just....just what? The Master's here? And Gallifrey's gone?
owl to Eleven and rp for Rory and Amy
Nov. 22nd, 2010 08:21 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
[after this happened.]
Doctor,
We need to talk. Who is the Master andwhy didn't what is going on with you and him?
Rory
And after hastily writing that owl, Rory headed back to Gryffindor to find Amy.
Doctor,
We need to talk. Who is the Master and
Rory
And after hastily writing that owl, Rory headed back to Gryffindor to find Amy.
Stairgasm ((Open RP))
Nov. 22nd, 2010 08:27 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
It's the stairs that make Arthur decide he likes Hogwarts.
Like most students, he's turned out of the sorting room with a house name and the clothes on his back. The directions he's gotten are unreliable at best, ranging from "over there somewhere" to a series of twists and turns that finally lead him to a dead end. He's heading down a hallway, looking for the next person to ask when he runs out of hallways and comes out onto a landing leading to the staircases.
The staircases lead up and down and wherever they want to. He watches one staircase detach from the third floor and lazily stretch itself up to the fifth. Another set of stairs decides that being linear is boring and twists into a tight spiral, ending up on the same floor but on the other side. It's almost too much to take in, and frankly, it's one of the most amazing things he's ever seen.
Arthur is a bit of a stair nerd.
He'll claim that he merely has an appreciation of impossible architecture, that it comes with spending so long around people who can bend cities in their dreams. But there's a reason why the Penrose stairs are one of his favorites, why it's what he shows off first. They're simple, elegant, useful, and embody the fantastical nature of dreams that he finds so intriguing. While these stairs lack the subtlety of the Penrose ones, the sheer grandeur of them captivates him completely.
Which is why he's still there half an hour later, watching the stairs and walking up and down them to see them shift under his feet and swing him around to places he had no intention of visiting.
Like most students, he's turned out of the sorting room with a house name and the clothes on his back. The directions he's gotten are unreliable at best, ranging from "over there somewhere" to a series of twists and turns that finally lead him to a dead end. He's heading down a hallway, looking for the next person to ask when he runs out of hallways and comes out onto a landing leading to the staircases.
The staircases lead up and down and wherever they want to. He watches one staircase detach from the third floor and lazily stretch itself up to the fifth. Another set of stairs decides that being linear is boring and twists into a tight spiral, ending up on the same floor but on the other side. It's almost too much to take in, and frankly, it's one of the most amazing things he's ever seen.
Arthur is a bit of a stair nerd.
He'll claim that he merely has an appreciation of impossible architecture, that it comes with spending so long around people who can bend cities in their dreams. But there's a reason why the Penrose stairs are one of his favorites, why it's what he shows off first. They're simple, elegant, useful, and embody the fantastical nature of dreams that he finds so intriguing. While these stairs lack the subtlety of the Penrose ones, the sheer grandeur of them captivates him completely.
Which is why he's still there half an hour later, watching the stairs and walking up and down them to see them shift under his feet and swing him around to places he had no intention of visiting.
![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
Ari's prioritized action list:
1. Find a computer and attempt to log into Base One. Could be this 21st-century stuff is all someone's elaborate psych.
Attempt made. Ari wasn't surprised that it availed nothing. But she'd had to try.
2. Find Florian and Catlin.
Easiest thing was to send a message to the Hat asking about them. This took some doing: the messaging system here consisted of a fleet of trained owls. The end result: two wizened little green nonhumans showed up at Ari's door in Sparklypoo. They said their names were Flobby and Caddy. When pressed, they admitted these names were short for Floribunda and Cadwallader. Wrong genders, even, for Florian and Catlin. (House elves did seem to have gender; though, thankfully for human sensibilities, their naked forms did not bear primary or secondary sexual characteristics a human would recognize. A good thing. The elves refused to wear clothing, and seemed to take the very offer of any garment as an outrageous affront.)
Because Ari had described her azi in the message she'd sent -- Florian dark and slight, Catlin blonde and tall -- someone had stuck wigs onto the house elves. (Wigs apparently did not count as clothing.)
"Fine," said Ari. "You're my bodyguards."
They grinned and waved their cattle prods.
3. Get messages offworld.
She was hoping for replies to the inquiries she'd owled to the space programs of the major industrial nations: NASA, Roskosmos, and SBASAF. The freight on messages from any of these was likely to be ... well, astronomical. But -- again, as with the computers -- she'd had to try.
4. Familiarize self with grounds.
This was why she was walking away from the castle. Her house-elf bodyguards were trailing far behind her. Ari had a notebook and a Dictaquill, to which she occasionally spoke a few words.
1. Find a computer and attempt to log into Base One. Could be this 21st-century stuff is all someone's elaborate psych.
Attempt made. Ari wasn't surprised that it availed nothing. But she'd had to try.
2. Find Florian and Catlin.
Easiest thing was to send a message to the Hat asking about them. This took some doing: the messaging system here consisted of a fleet of trained owls. The end result: two wizened little green nonhumans showed up at Ari's door in Sparklypoo. They said their names were Flobby and Caddy. When pressed, they admitted these names were short for Floribunda and Cadwallader. Wrong genders, even, for Florian and Catlin. (House elves did seem to have gender; though, thankfully for human sensibilities, their naked forms did not bear primary or secondary sexual characteristics a human would recognize. A good thing. The elves refused to wear clothing, and seemed to take the very offer of any garment as an outrageous affront.)
Because Ari had described her azi in the message she'd sent -- Florian dark and slight, Catlin blonde and tall -- someone had stuck wigs onto the house elves. (Wigs apparently did not count as clothing.)
"Fine," said Ari. "You're my bodyguards."
They grinned and waved their cattle prods.
3. Get messages offworld.
She was hoping for replies to the inquiries she'd owled to the space programs of the major industrial nations: NASA, Roskosmos, and SBASAF. The freight on messages from any of these was likely to be ... well, astronomical. But -- again, as with the computers -- she'd had to try.
4. Familiarize self with grounds.
This was why she was walking away from the castle. Her house-elf bodyguards were trailing far behind her. Ari had a notebook and a Dictaquill, to which she occasionally spoke a few words.